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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">NetUtil Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_net_util.html">NetUtil</a>, including all inherited members.</p>
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  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#a5605217a2974c51a5b4426ca00bffbe7">SendChat</a>(DWORD dst, const char *name, const char *text)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#a419a03d416277818294892929d30ee16">SendElemCreate</a>(Element *elem, int squadron, int *slots, bool alert, bool in_flight=false)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#ab6e7a967c9d9e67d8b4f01db10a3df52">SendElemRequest</a>(const char *name)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#af7d4f4ad7517bf0b8db4234f6e0708af">SendNavData</a>(bool add, Element *elem, int index, Instruction *navpt)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#af83cd24978e3675e8c711194384a7386">SendNavDelete</a>(Element *elem, int index)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#a71ffbec84518f88bb07f5a79d8e6a6e0">SendObjDamage</a>(SimObject *obj, double damage, Shot *shot=0)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#a1947ec113ce045573d4e2565c450e14c">SendObjEmcon</a>(Ship *obj)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#ad780268adedc072d868170a3349ed7ea">SendObjHyper</a>(Ship *obj, const char *rgn, const Point &amp;loc, const Ship *fc1=0, const Ship *fc2=0, int ttype=0)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#a97a8a32f420101899156bdf4cbbd525b">SendObjKill</a>(Ship *obj, const Ship *killer, int type=0, int deck=0)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#a75d81ba55c2cf676c9b5f2ea98c445c8">SendObjTarget</a>(Ship *obj)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#aa00e4b13756e74b1f5cecf785f3f7f2d">SendSelfDestruct</a>(Ship *ship, double damage)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#a941495b187c2a4220ac886ca660d6bf3">SendShipLaunch</a>(Ship *carrier, int squadron, int slot)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#a2ebfee54e83a94ae3b1cc586a7a93efd">SendSysDamage</a>(Ship *obj, System *sys, double damage)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#a62ee4df87daae1442816fb6e30bf1a96">SendSysStatus</a>(Ship *obj, System *sys)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#a0bc1f60b1fa5857dd3dc977718b7e48b">SendWepDestroy</a>(Shot *shot)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_util.html#a3537a0d3863b9376281be1a7c32bdc3d">SendWepRelease</a>(Weapon *wep, Shot *shot)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_util.html#ac69350a10379dade3267d26929f7eb36">SendWepTrigger</a>(Weapon *wep, int count=1)</td><td class="entry"><a class="el" href="class_net_util.html">NetUtil</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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